WORK IN PROGRESS, this character model is based on a concept by Yoshitaka Amano, of whom I recently visited the exhibition "Amano's World". I made the base mesh in Character Creator 4, imported it in Zbrush to customize it, and then re-imported it in the program, allowing me to have optimised UVs and RIG. I made the hair strands in Maya using the plugin GS Curve, which allowed me to keep the polycount much lower than if I had used XGen exlusively. Instead, I used X-Gen in the final stages, allowing me to create hair strands for LOD0. The base body is 17683 faces, the hairs are 39261 faces (19711 if excluding xgen strands).
I created the textures baking a high poly made in Zbrush and added photogrammetric skin details using Wrap 2024, baked them in Marmoset 5, and textured in Substance Painter. I am currently creating the clothing in Zbrush, Maya, Substance Painter and Marvelous Designer.


Made in Autodesk Maya, Photoshop, Zbrush, Substance Painter, Marmoset Toolbag 5, Wrap, Character Creator 4, Marvelous Designer.

Maya: hair strands

Maya: body and UV

Concept by Yoshitaka Amano
Concept by Yoshitaka Amano
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