Developed for Mirage3D during my internship (and subsequent hiring as a contractor during the university's off seasons), this model required an incredible amount of research, as it is to be used in a full-dome documentary about the Egyptian pharaoh Tutankhamun. The details were made in Zbrush and in Photoshop on a mesh made in Maya, which was developed with a low amount of polygons considering it is to be used also in VR promotional applications. I have learned a lot about texturing, as I had to use multiple UDIMS and Photoshop masks to contain all the details in as few materials as possible, considering that it had to be separate into 6 Substance Painter files to be textured on the company's computers. While most details were sculpted in Zbrush, the incisions on the body of the chariot, as well as the medallion on the eagle, were hand-painted in Photoshop over photographic references.
Made in Autodesk Maya, Photoshop, Zbrush, Substance Painter.
Renders in Arnold (Maya)
Maya: model, rig and UV
Reference Image from the Griffith Institute
WIP: painting of the details in Photoshop