Developed during the course Character Creation for Games with Daniel Lins at CG Master Academy, this character model of Vladmir III from the movie Bram Stoker's Dracula (1992) is optimised for games, being around 30k polygons (except for the hairs, made in xgen). It is also the first time I tried baking and rendering with Marmoset Toolbag 4, which has given me more satisfaction than Substance Painter, which I used only for texturing. Once I have time I'd like to make the helmet, sword and haircards. The armor was designed by oscar-winning costume designer Eiko Ishioka, and now that I live in Japan I'd like to consider this model a small tribute.
Made in Autodesk Maya, Photoshop, Zbrush, Substance Painter, Marmoset Toolbag 4.
Renders in Marmoset Toolbag 4
Maya: model, rig and UV
Reference Image from the movie
WIP: anatomy of the body, Zbrush
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