Originally born to test the Alembic Grooming on UE4, as soon as UE5 Early Access came out I knew I had to try it. This was my first project using XGen, and I learned this: groom before you rig, or converting Xgen Collections to Interactive Xgen Collections (required for Alembic Caching) is gonna cause problems. Also, for a correct binding, import the model with the correct rotations, don't try to fix them in Unreal.
The material I created in UE5 creates unique patterns, lerping the metallic texture made in Substance Painter with the rust texture included in UE5. I pushed my new RTX card to the limit, using Raytracing and a lot of Post Processing.
The material I created in UE5 creates unique patterns, lerping the metallic texture made in Substance Painter with the rust texture included in UE5. I pushed my new RTX card to the limit, using Raytracing and a lot of Post Processing.
Made in Autodesk Maya, Photoshop, Zbrush, Substance Painter, XGen, UE5 and UE4.
![](https://cdn.myportfolio.com/c181da7e-335a-4631-85cb-8f536b3780f1/c6f0ba06-967a-4fd4-b64a-dd1cdc87513e_rw_1920.png?h=0ed52e76b3f2b31dbe18fbd4c94e3f49)
![](https://cdn.myportfolio.com/c181da7e-335a-4631-85cb-8f536b3780f1/5acfdd93-670f-4dd7-817d-122ac3a93f20_rw_1920.jpg?h=f25b1d7ad30468bbc646202dd7cb916d)
![](https://cdn.myportfolio.com/c181da7e-335a-4631-85cb-8f536b3780f1/0d1b4189-1048-4766-9cca-04b26cb713dd_rw_1920.jpg?h=a6c7618c6de9476d27fe80a870d14349)
![](https://cdn.myportfolio.com/c181da7e-335a-4631-85cb-8f536b3780f1/9bcb023f-5937-462c-b807-7eeb7ba906a7_rw_1920.jpg?h=6904dc0da16aa1ea1d7c00164bf9cb80)
Renders in IRay (Substance Painter)
![](https://cdn.myportfolio.com/c181da7e-335a-4631-85cb-8f536b3780f1/63a9c8e2-a0af-43c5-a09b-0743e83416b3_rw_1920.png?h=a9293afff08050c187ab3dfc475d8218)
![](https://cdn.myportfolio.com/c181da7e-335a-4631-85cb-8f536b3780f1/05cea7b4-8a87-4508-854a-67302403c9e2_rw_1920.png?h=861e9abe256bcab983df79b8555d5992)
Maya: model, rig and UV
![](https://cdn.myportfolio.com/c181da7e-335a-4631-85cb-8f536b3780f1/5a86fbd9-2454-4edf-94a7-1d691c466f1c_rw_1920.jpg?h=2fe77f2f2765d0a8a2a8bb54d0d7be88)
On the left: Groom in XGen
On the right: early test in UE4
![](https://cdn.myportfolio.com/c181da7e-335a-4631-85cb-8f536b3780f1/13ebce30-f846-4c3e-9d17-8ea1bb98f1b0_rw_1920.jpg?h=1edb748ce841886339bb287f177f298a)
"Clean" version in Zbrush (which I used to create the glue to attach the parts)