Organic Model, Zbrush to Maya, Photo References, remained around 2000 polys, including a Mouthbag that allows for complex animation. The suckers are Custom 3D Alphas that I baked in the Normal Map using a custom cage model. The lower part of topology was handmade in Maya, optimized for animation and easy rig, while the rest was Zremeshed. The model was then imported on UE4 and Sketchfab using the appropriate Substance Painter Texture Exporter. Speaking of Sketchfab, this model became my most appreciated model on the platform, where I uploaded it before posting renders on the social medias.
Made in Autodesk Maya, Photoshop, Zbrush and Substance Painter.